The allure of a checkered board, the clatter of dice, and the thrill of strategic play – this is the timeless appeal of backgammon. While its origins are ancient and debated, the game has evolved into countless regional variations, each with its own unique charm and nuances. Among the most widespread and passionately played forms is Arabic backgammon. Far from being a monolithic entity, the term "Arabic backgammon" often encompasses a family of closely related games played across the Middle East and North Africa, with distinct flavors like Syrian backgammon, Persian backgammon, and even Egyptian backgammon.
This isn't just a game of chance; it's a dance of strategy, probability, and social interaction. Whether you call it Tawla (طاولة), Shesh Besh (شش بش), or simply backgammon, understanding the core principles and the regional twists will unlock a world of engaging gameplay. This comprehensive guide will delve into the heart of Arabic backgammon, exploring its fundamental rules, highlighting popular variations, and explaining why it continues to captivate players across generations and continents.
The Fundamentals of Arabic Backgammon
At its core, Arabic backgammon shares the fundamental objective with its global counterparts: to move all of your checkers around the board and bear them off before your opponent does. However, the specific rules, board setup, and even the dice-calling conventions can differ. For the purposes of this guide, we will focus on the most common set of rules often associated with the "Arabic" nomenclature, which largely aligns with the widely popular game known as Tawla or Shesh Besh in many regions. The common board has 24 points, with two players starting on opposite sides, each with 15 checkers.
Board Setup
Typically, each player has 15 checkers. The starting positions can vary slightly, but a very common setup for Arabic backgammon (Tawla 31, which is the most prevalent) is as follows:
- Player 1 (often using red checkers):
- 2 checkers on their 1-point (closest to them on their right)
- 5 checkers on their 6-point
- 3 checkers on their 8-point
- 5 checkers on their 12-point
- Player 2 (often using black or white checkers): Mirrored setup on the opposite side of the board.
The board is divided into four quadrants, often referred to as the "home board" (where you bear off), "outer board" (the next section), "opponent's outer board," and "opponent's home board." The points are numbered 1 through 24, with players moving in opposite directions.
Movement and Dice Rolls
Players roll two dice to determine how many points their checkers can move. A checker can move forward (towards their home board) or backward (away from their home board), depending on the strategic situation and the availability of landing points. The numbers on the dice indicate the number of points a checker can move. For instance, rolling a 3 and a 5 allows a player to move one checker 3 points and another checker 5 points, or move a single checker 8 points if the intermediate point is open.
- Doubles: If a player rolls doubles (e.g., two 4s), they play the number on the dice four times. So, rolling two 4s means they can move 4 points, 4 points, 4 points, and 4 points. This can be distributed among their checkers as they see fit, often leading to powerful strategic plays or blockades.
Hitting and Blocking
- Hitting: A checker is "hit" if it is on a point by itself (a "blot"). If an opponent's checker lands on a point occupied by a single blot, that blot is "hit" and sent to the "bar" (the dividing line in the middle of the board). Hit checkers must re-enter the game from the opponent's home board, starting on the point corresponding to the number rolled on the dice. For example, if a player rolls a 2 and a 5, they must enter a checker on the opponent's 2-point or 5-point.
- Blocking: Players aim to create "primes" or "blocks" by occupying consecutive points with two or more checkers. A point occupied by two or more checkers is "made" and cannot be landed on by an opponent's checker. A prime of six consecutive made points is a very strong defensive position.
Bearing Off
Once all 15 of a player's checkers have entered their home board, they can begin to "bear off." This involves moving checkers off the board. The player rolls the dice and can remove checkers from the points indicated by the dice. If a player needs to bear off a checker from a point lower than the number rolled on a die, they can instead move another checker off the board from a higher-numbered point. If no checkers remain on the points indicated by the dice and all checkers are in the home board, they can bear off any checker.
Winning the Game
The first player to bear off all 15 of their checkers wins the game. There are typically different winning conditions, known as "Gammon" and "Backgammon."
- Single Game: The first player to bear off wins a single game. This is the most basic win.
- Gammon: If a player bears off all their checkers before the opponent has borne off any checkers, it counts as a "Gammon," typically worth double the points of a single game.
- Backgammon: If a player bears off all their checkers, and the opponent still has checkers on the bar or in the winner's home board, it counts as a "Backgammon," typically worth triple the points of a single game.
Popular Variations: A Regional Tapestry
The beauty of Arabic backgammon lies in its diverse regional interpretations. While the core mechanics often remain, subtle shifts in rules, setup, or terminology create distinct gaming experiences. Understanding these variations is key to appreciating the global reach and adaptability of this ancient pastime.
Syrian Backgammon (Tawla 31)
Syrian backgammon is perhaps the most commonly referenced when people speak of "Arabic backgammon" in many parts of the Levant and beyond. It follows the standard Tawla 31 rules described above, characterized by the specific starting setup and the objective of bearing off all checkers. The emphasis is on strategic blocking, creating strong defensive positions, and calculating probabilities for hitting and re-entering.
Persian Backgammon (Takhteh Nard)
While often grouped under the broader "Arabic" umbrella due to regional proximity and shared cultural heritage, Persian backgammon, known as Takhteh Nard (تخته نرد), has its own distinct characteristics, though it shares much with Tawla 31. The board setup and basic movement rules are very similar. However, some subtle differences in scoring or specific tactical preferences might exist. The spirit of competitive play, the blend of luck and skill, and the importance of social gathering remain central to Takhteh Nard, just as they are to its Arabic counterparts.
Egyptian Backgammon (Shesh Besh)
Egyptian backgammon, widely known as Shesh Besh (شش بش), is another prominent variation. The name itself comes from the Arabic words for six (shish) and five (besh), often representing common dice rolls. Like Tawla 31, Shesh Besh involves two players, 15 checkers each, and the goal of bearing off. The primary differences often lie in the starting position of the checkers and sometimes minor variations in the scoring of Gammons and Backgammons. The emphasis in Shesh Besh can feel slightly more aggressive, with a strong focus on quick maneuvering and tactical aggression. It's a dynamic and fast-paced game.
Pasha Backgammon
The term "Pasha Backgammon" doesn't typically refer to a distinct rule set in the same way that Syrian or Egyptian variations do. Instead, it's more of a colloquial or honorific term, often used to refer to a particularly skilled player or to a game being played at a high level, perhaps in a more formal or competitive setting. It evokes a sense of mastery and respect for the game and its players.
Strategies for Success in Arabic Backgammon
Whether you're playing Syrian backgammon, Egyptian backgammon, or any other Tawla variant, certain strategic principles are universal. Mastering these will elevate your game from casual play to a more formidable challenge.
1. Building Strong Primes
As mentioned, creating primes (consecutive made points) is crucial. A six-point prime is a "full prime" and can completely trap any of your opponent's checkers that are behind it, forcing them to wait until the prime is broken or risk being hit if they are forced to land on an open point.
2. Managing Your Blots
Blots are your vulnerabilities. While sometimes necessary for aggressive play or to make a strategic landing, they should be managed carefully. Avoid leaving too many blots exposed, especially in your opponent's territory. Use your checkers to cover blots whenever possible, or move them to safer points. The risk of being hit and sent to the bar can severely set back your progress.
3. Strategic Re-entry
When your checkers are on the bar, their re-entry depends entirely on the dice rolls and the availability of points in your opponent's home board. If your opponent has made several points in their home board, re-entry can be difficult. Conversely, if you have left points open, you can exploit your opponent's blots upon re-entry.
4. Dice Management and Probability
While dice rolls are random, understanding probabilities can inform your decisions. For instance, knowing that rolling a 6 is more likely than rolling a 1 can influence your choice of moves. Similarly, consider the odds of rolling specific numbers when deciding whether to leave a blot or move a checker into a risky position.
5. Timing and Positional Play
Timing is everything. Knowing when to play aggressively, when to play defensively, and when to start bearing off are critical decisions. Observe your opponent's position and anticipate their moves. Creating a "back game" (keeping checkers in the opponent's home board to potentially hit them as they try to bear off) can be a powerful, albeit risky, strategy.
6. The Doubling Cube (Optional but Common)
In many forms of backgammon, including some Arabic variations, a doubling cube is used. This cube can be offered by a player to double the stakes of the current game. The opponent can either accept the doubled stakes or "pass," forfeiting the game at the current stake. The doubling cube adds another layer of psychological and strategic depth, requiring players to assess not just their position but also their opponent's perceived strength and their own confidence.
The Cultural Significance of Arabic Backgammon
Backgammon, in all its forms, is more than just a game; it's a cultural institution in many Arabic-speaking countries and beyond. It's a common sight in cafes, homes, and social gatherings, serving as a catalyst for conversation, friendly competition, and bonding.
- Social Hubs: Cafes in cities across the Middle East often have tables dedicated to backgammon, where men gather to play, discuss politics, share news, and enjoy tea or coffee. The sound of the dice rolling is a familiar soundtrack to these social spaces.
- Family Tradition: The game is often passed down through generations, with grandparents teaching grandchildren the rules and strategies. It's a way to connect with heritage and foster family ties.
- Mental Acuity: The game's strategic demands make it an excellent way to keep the mind sharp. Players must think several moves ahead, calculate probabilities, and adapt to changing circumstances.
- Global Appeal: The rise of online gaming platforms has further democratized Arabic backgammon. Players from all over the world can now connect and play, bridging geographical and cultural divides. This accessibility has introduced the game to new audiences and reinforced its status as a truly global pastime.
Frequently Asked Questions About Arabic Backgammon
Q1: What is the main difference between Arabic backgammon and standard backgammon?
While many core mechanics are shared, "Arabic backgammon" is often a collective term for variations like Tawla 31 (Syrian), Shesh Besh (Egyptian), and Takhteh Nard (Persian). The primary differences usually lie in the specific starting checker positions on the board, and sometimes subtle variations in scoring (like Gammons and Backgammons) or the use of a doubling cube. However, the fundamental objective of moving checkers and bearing them off remains the same.
Q2: Is Tawla 31 the same as Syrian backgammon?
Yes, for practical purposes, Tawla 31 is the most common and widely recognized form of Syrian backgammon and is often what people refer to when they say "Arabic backgammon." The setup and rules are standard for this popular variation.
Q3: How do I win at Arabic backgammon?
You win by being the first player to move all 15 of your checkers around the board and bear them off from your home board. Achieving this before your opponent can result in a single win, a Gammon (double win), or a Backgammon (triple win), depending on the circumstances of your opponent's position.
Q4: What are the best starting moves in Arabic backgammon?
This depends heavily on the specific starting setup. However, generally, players aim to quickly establish control of key points in their home board, cover any exposed blots, and sometimes make aggressive moves to split their opponent's checkers or create opportunities for hitting. A good opening move often involves using both dice to advance checkers towards your home board while maintaining a solid defensive structure.
Conclusion
Arabic backgammon is a vibrant and enduring game that offers a compelling blend of luck, strategy, and social interaction. Whether you are drawn to the strategic depth of Syrian backgammon, the quick pace of Egyptian backgammon (Shesh Besh), or the rich heritage of Persian backgammon (Takhteh Nard), the fundamental joy of the game remains. It’s a pastime that transcends age and borders, continuing to unite people over the shared experience of rolling dice and outmaneuvering an opponent. As you explore these variations, remember that the most important element is the engagement, the learning, and the camaraderie that backgammon so effortlessly fosters.




