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Wordle GitHub: The History, Clones, and NYT Copyright Battle
May 27, 2026 · 11 min read

Wordle GitHub: The History, Clones, and NYT Copyright Battle

Discover the secret history of Wordle on GitHub, from Josh Wardle's original client-side code to the massive NYT DMCA takedowns and the official game.

May 27, 2026 · 11 min read
Web DevelopmentSoftware LawGaming History

Looking for the original wordle github repository or the official wordle website? While the viral word game is now officially hosted by the New York Times, its roots are deeply tied to the open-source developer community on GitHub. Whether you are a gamer looking for the official wordle site or a developer wanting to see how Josh Wardle's creation took over the internet, this guide has you covered. Below, we'll explore the history of Wordle on GitHub, the famous New York Times DMCA takedown saga, and where to find the official wordle website today.


The Rise of Wordle and Its Open-Source GitHub Roots

Wordle was not created by a massive gaming studio. Instead, it began as a simple, thoughtful gift. In 2021, Welsh software engineer Josh Wardle—known on GitHub as "powerlanguage"—built the game as a pandemic hobby project for his partner, Palak Shah, who was an avid fan of word puzzles.

When Josh launched the game publicly in October 2021, he hosted it on his personal portfolio domain, powerlanguage.co.uk/wordle. What made the game an instant hit wasn't just its addictive daily format, but its brilliant, minimalist technical architecture. Josh built Wordle as a Single-Page Application (SPA) using vanilla, client-side JavaScript, HTML, and basic CSS.

Because the game was entirely client-side, it required no database, no backend server, and no user login systems. A player's statistics, daily win streaks, and previous boards were stored entirely in their own browser using the browser's native localStorage.

For developers on GitHub, this was a goldmine of clean web engineering. Anyone could open their browser's developer tools (by pressing F12), inspect the main JavaScript bundle, and read the entire game logic. This transparency revealed two major design secrets:

  1. The Dual Word Lists: Wordle actually contained two hardcoded word lists directly in its client-side JavaScript bundle. The first was a highly curated list of 2,315 daily solution words, which Palak Shah had manually reviewed to filter out obscure, frustrating, or archaic five-letter words. The second was a list of 10,657 accepted guess words, which allowed players to try valid Scrabble words even though those words would never be chosen as the actual daily answer.
  2. The Chronological Algorithm: The daily word was not randomly selected. Instead, the game calculated an index based on the number of days elapsed since the game's launch date, modulo the length of the solution list. This meant that the entire future calendar of Wordle answers was pre-programmed and easily readable in the code.

Seeing this elegant architecture, the developer community on GitHub immediately went to work. They extracted the word lists and shared them as GitHub Gists. They built complex mathematical solvers and CLI bots, like deedy/wordle-solver, to calculate the most mathematically optimal starting words based on Shannon entropy and information theory. Above all, developers began replicating the code, hosting their own customizable, open-source versions of the game.


The Great Crackdown: How the NYT Targeted "Reactle" and 1,900 GitHub Clones

In January 2022, the New York Times Company acquired Wordle from Josh Wardle for an undisclosed "low seven-figure sum". The game moved to the official wordle website under the NYT Games umbrella. While the Times promised to keep the game free to play, the commercial acquisition inevitably changed how the game's intellectual property was policed.

By early 2024, the NYT legal department initiated a massive copyright enforcement sweep targeting open-source Wordle replicas hosted on GitHub.

The primary target of this crackdown was a highly popular, open-source repository called "Reactle". Created by developer Chase Wackerfuss, Reactle was a beautiful, optimized recreation of Wordle written in React.js and TypeScript. Wackerfuss had written the code in late 2021 before the NYT purchase, offering it to the community to help other developers practice modern web development.

Because Reactle was incredibly easy to customize, it was "forked" (copied) over 1,900 times on GitHub. Developers used the Reactle boilerplate to build a vast, creative ecosystem of spinoff games, including:

  • Multilingual Adapters: Because the official wordle site is only available in English, developers built Wordle in languages ranging from Welsh, Persian, and Yoruba, to indigenous and endangered minority languages.
  • Themed Variations: Custom games like "Taylordle" (Taylor Swift themes), "Birdle" (bird identification), and sports-themed word puzzles.
  • Educational Aids: Specialized forks like "AusErdle," which used phonetic transcription to teach Australian English speech sounds.

In March 2024, the New York Times issued a series of sweeping Digital Millennium Copyright Act (DMCA) takedown notices to GitHub. The Times did not just argue trademark infringement over the name "Wordle"; they claimed copyright protection over the gameplay design and visual interface of the game.

In the legal filing, the NYT claimed copyright ownership over several specific, combined UI elements:

  • The distinct 5x6 grid interface.
  • The color-coded feedback loop (green tiles for correct letters in the correct spot, yellow tiles for correct letters in the wrong spot).
  • The layout displaying a virtual keyboard directly beneath the game board.

This move triggered intense debate within the software development and legal communities. Under standard intellectual property law, basic game mechanics (the rules of how a game is played) are generally not copyrightable; copyright only protects the unique artistic expression (the specific code, assets, and graphics). However, courts have historically ruled that replicating the exact "look and feel" of a game UI can constitute infringement.

As a result of the DMCA notice, GitHub complied and removed the main Reactle repository along with all 1,900 of its forked spinoffs. Creators of non-commercial, cultural, and educational versions of the game were forced to take their sites offline, sparking widespread disappointment in the open-source community.


The Security Breach: Wordle Source Code Leaked on GitHub

The story of Wordle and GitHub took an ironic turn in early 2024. Just as the New York Times was actively purging community-made clones off GitHub, they suffered a massive internal security breach of their own.

Security researchers discovered that a credential misconfiguration had inadvertently exposed a highly sensitive GitHub access token belonging to an NYT employee. This token allowed unauthorized access to the Times' private cloud-based code repositories.

Before the loophole was closed, threat actors downloaded a massive 270GB archive containing approximately 5,000 of the New York Times' internal software repositories. The stolen files, which included source code, database schemas, and developer documentation, were leaked online on platforms like 4chan.

Among the leaked repositories was the actual, proprietary source code for the modern official wordle website. Although the Times secured the leak quickly and assured the public that customer data and core operations were safe, the incident highlighted the strange, cyclical nature of Wordle's code: starting as fully transparent, open-to-all client-side JavaScript, transitioning into heavily guarded corporate IP, and briefly leaking back into the public domain via a GitHub security failure.


Where is the Official Wordle Website Today?

If you simply want to play the authentic daily game, you should navigate to the official wordle website. The game has been integrated into the New York Times' puzzle catalog, which also features popular games like Connections, Strands, Spelling Bee, and the daily Crossword.

To play, go directly to: 👉 https://www.nytimes.com/games/wordle

Key Features of the Official Wordle Site

  • 100% Free Access: You do not need a paid New York Times subscription to play the daily puzzle. It remains free for all users.
  • Cross-Device Stat Syncing: By signing up for a free NYT account, you can link your game statistics. This allows you to preserve your historical win percentage, total played games, and active guess streaks whether you play on your desktop, smartphone, or tablet.
  • The NYT Games App: For mobile players, the game is natively supported inside the official New York Times Games application (available on the iOS App Store and Google Play Store).
  • Professional Curation: Unlike the original client-side script that ran on a fully automated list, the NYT now utilizes a dedicated Wordle editor, Tracy Bennett. The editor dynamically curates the daily words to ensure obscure, outdated, or sensitive words are filtered out, and occasionally coordinates themed words for holidays or special events.
  • WordleBot Analysis: After completing your daily puzzle, you can launch "WordleBot"—an AI-driven companion tool built by the NYT. WordleBot analyzes your exact guesses, scoring your moves based on "skill" (how much you narrowed down the pool of possible words) and "luck," and shows you how an AI solver would have played the same board.

How to Safely Build and Host a Word Game on GitHub Pages

If you are a web developer, you can still build and host an indie word-guessing game on GitHub Pages. However, to avoid receiving a DMCA takedown notice from the New York Times, you must follow strict guidelines to ensure your project is a legally compliant, original game rather than a direct Wordle copycat.

1. Avoid All Trademarks

Do not use the trademarked word "Wordle" anywhere in your project. This includes your GitHub repository name, your repository description, your webpage's title, and any custom domain name you purchase. Choose a distinct, creative title for your game, such as "LexiClimb," "Vocalize," or "AlphaQuest."

2. Differentiate the User Interface

Do not copy the visual look and layout of the official wordle site.

  • Alter the Grid: Instead of a strict 5x6 grid, design a different layout. You could use a scrolling history log of previous guesses, a horizontal word chain, or let users customize the word length dynamically (e.g., 4, 6, or 7 letters).
  • Change the Colors: Avoid the exact green-and-yellow color feedback scheme. Use your own customized color palette, such as blue for correct letters, purple for misplaced letters, or custom gradients.
  • Rethink the Keyboard: Do not position a virtual QWERTY keyboard directly below the grid. Try supporting physical keyboard inputs exclusively, or design an interactive, circular wheel of letters similar to games like Wordscapes.

3. Write Your Code from Scratch

Do not search GitHub for archived, direct forks of "Reactle" or copy-paste Josh Wardle's original client-side JavaScript bundle. Writing your own state management, input validation, and grid-rendering logic ensures your codebase is 100% unique.

4. Innovate on the Core Mechanics

Add unique gameplay elements that set your puzzle apart. Consider incorporating:

  • Time-Attack Modes: Players must guess as many words as possible before a timer runs out.
  • Multiplayer Lobbies: Compete head-to-head with friends in real-time to see who solves the word first.
  • Definition Hints: Provide players with a dictionary definition of the target word after their fourth unsuccessful guess.

5. Deploy to GitHub Pages

Once your unique codebase is ready, hosting it is simple:

  1. Initialize your local project directory as a Git repository and push it to a public GitHub repository.
  2. Go to your repository Settings > Pages.
  3. Under Build and deployment, select GitHub Actions or deploy directly from your main or custom gh-pages branch.
  4. GitHub will generate a live, HTTPS-secured URL where players can access your game for free.

FAQ (Frequently Asked Questions)

Is the original Wordle code still on GitHub?

No, Josh Wardle did not host the original Wordle code as an open-source repository on GitHub. Furthermore, popular community-made open-source templates, such as Chase Wackerfuss's "Reactle," have been completely removed from GitHub following DMCA takedown requests filed by the New York Times.

Can I legally host a Wordle clone?

You cannot legally host a direct, identical clone of Wordle that uses the "Wordle" name, copies the exact 5x6 grid design, or mimics the visual interface. However, you can write and host your own original five-letter word-guessing games, provided you write unique code, use a custom layout, and avoid trademarked terms.

Where can I play the official Wordle online?

The only legitimate, updated version of the game is hosted on the official wordle website on the New York Times Games platform: https://www.nytimes.com/games/wordle.

Did the New York Times sue developers on GitHub?

The New York Times did not file civil lawsuits for monetary damages against individual coders. Instead, they utilized the Digital Millennium Copyright Act (DMCA) to submit formal takedown notices to GitHub. GitHub compiled with these requests by removing the target repositories to avoid legal liability.


Conclusion

The journey of Wordle from an intimate, personal project to a multi-million-dollar digital property represents a fascinating intersection of modern web development, indie open-source culture, and corporate intellectual property enforcement. While the open-source wordle github repositories and their 1,900 colorful spinoffs are largely gone, the spirit of that developer community lives on. By designing original UI layouts, exploring unique mechanics, and respecting copyrights, developers can continue to build highly engaging, free word games and host them on GitHub Pages without fear of legal complications. Meanwhile, gamers looking for their daily word-solving ritual can easily access the authentic game on the official wordle site.

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